First Logo Vertical

FIRST® (For Inspiration and Recognition of Science and Technology) was founded by Dean Kamen in 1989 to motivate young people’s interests and participation in STEM (Science, Technology, Engineering, & Mathematics). Dean Kamen is an amazing inventor, entrepreneur and hardworking advocate for STEM. He is determined to help young people discover the benefits and rewards of science and technology.

FIRST® incorporates a Progression of Programs that is designed to encourage students to participate in STEM throughout their school years. The different programs are as follows: Jr.FLL® (Junior FIRST® LEGO® League), FLL (FIRST® LEGO® League), FTC (FIRST® Tech Challenge), and FRC (FIRST® Robotics Competition). Students can participate in these programs from the ages of 6-18, and develop an affinity to STEM while helping them gain self-confidence and develop skills to help them in the future.

Current Game: Infinite Recharge

"In INFINITE RECHARGESM, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!"

Past Games

  • 2019: Deep Space

    Power Up

    The game involves two alliances of three teams each competing to place hatch covers and rubber balls or “cargo” on rockets and cargo ships before returning to their hab platform to climb at the end of the match.

    2019 Robot

    View Technical Binder

  • 2018: Power Up

    Power Up

    The game has a retro 8-bit theme and teams are required to place milk crates, or "power cubes", on large balancing scales to tip the scale and gain ownership

    2018 Robot

    View Technical Binder

  • 2017: Steamworks

    2017 Steamworks

    Two adventure clubs from an era in which technology relied on steam power prepare their airships for the ultimate long distance race.

    2017 Robot

    View Technical Binder

  • 2016: Stronghold

    2016 Stronghold

    Alliances aim to breach the other team's defenses and take down their castle by scoring boulders in their goals and scaling their towers.

    2016 Robot

  • 2015: Recycle Rush

    2015 Recycle Rush

    Alliances aim to score points by stacking totes and containers on top of each other. Extra points are awarded for higher stacks and coopertition. Litter can be placed in the containers for even more points.

    2015 Robot

  • 2014: Aerial Assist

    2014 Aerial Assist

    Two alliances of three teams score points by shooting balls into the goals on a 25inch x 54inch field with a truss that is 5 feet over the field. More points are given to alliances that work together and score more balls.

    2014 Robot

  • 2013: Ultimate Ascent

    2013 Ultimate Ascent

    Two alliances use their robots to shoot as many frisbee discs into the different goals. At the end of the match the robots must attempt to climb as high as they can up a pyramid in the middle of the field.

    2013 Robot

  • 2012: Rebound Rumble
    2012 Rebound Rumble

    Two alliances of three teams competed to score as many basketballs as possible within a time limit. Teams scored more on higher hoops. Both alliances would gain extra points if they worked together to balance on the Coopertition® bridge.

    2012 Robot

  • 2011: Logo Motion

    2011 Logo Motion

    The robots of two alliances, made up of three teams, placed as many pieces resembling the three different shapes of the FIRST logo, a triangle, a circle, and a quare, onto poles. Extra points were given if the shapes were in the order of the FIRST logo and if the team’s Mini-Bots could climb up the poles.

    2011 Robot

  • 2010: Breakaway

    2010 Breakaway

    Two alliances comprised of three teams earned points by collecting soccer balls in goals on a 27-by-54-foot field.

    2010 Robot

  • 2009: Lunacy

    2009 Lunacy

    Robots had to play on a special playing field with a slick polymer material caled regolith, intended to imitate the surface of the moon. Teams scored points by shooting different types of balls, called cells, into opposing team's robots.

    2009 Robot

  • 2008: Overdrive
    2008 Overdrive

    Robots had to knock down and move 40-inch inflated balls around a track. Teams scored points by throwing the balls over a 6-foot 6-inch overpass.

  • 2007: Rack N' Roll

    2007 Rack N' Roll

    Robots scored points by hanging inflated colored tubes on pegs attached to a 10-foot rack structure.

    2007 Robot